
It looks like someone did a successful port of Quake II for the Nintendo DS. We have not seen it in action, but it’s quite impressive, given the amount memory and CPU processing that the game requires, even if it’s old. By looking at the screenshots, I can tell that the static light-maps (shadows) are working, but I don’t know about the dynamic lighting.
Users will need additional memory (yes, the game doesn’t fit) in the form of a SLOT-2 flash card (16MB minimum). Be warned that the game performs better with a faster card.
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