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Second Life lay off: times are tough for virtual worlds too

As an adjustment to the economic situation, Linden Labs -the company behind Second Life- will lay off 30% of its staff to increase its bottom-line. The company says that it will focus on making virtual good the top income-generator in the future. We’re not sure about what the current state of business is today, but at some point, Linden Labs was making a lot of money by creating virtual worlds to businesses like IBM and other Fortune 500 companies. [via Gamasutra]

“Today’s announcement about our reorganization will help us make Second Life even simpler, more enjoyable, relevant and engaging for consumers starting with their first experience. It will also enable us to invest in bringing 3D to the web and will strengthen our profitability.” (Mark Kingdon, CEO)

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