Microsoft debuted Milo at last year’s E3, their virtual human who is smart enough to react to a person’s emotions, body movements and voice. Specially designed to see action with the firm’s handsfree Xbox 360 motion controller known as Kinect, the technology is the brainchild of famous UK games designer Peter Molyneux. He meant for it to usher in a revolution in storytelling, hoping to create a character “that seemed alive, that would look me in the eyes, and feel real”. A recent live demonstration saw the Microsoft Kinect controller, which in turn relies on a series of sensors, cameras and microphones to interpret a player’s intentions. It would be interesting to see just how Milo will be used to interact with gamers in due time.
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