L.A. Noire came out last week and since then, it’s received rave reviews for its focus on advanced animated facial capture technology, deep compelling story, and fantastic black and white mode. While Rockstar has yet to reveal any sales data, Rockstar’s parent company Take-Two Interactive did reveal that the game is likely going to become a franchise, in the boat as Grand Theft Auto.
And why shouldn’t it? A game like L.A. Noire costs millions of dollars and takes years to develop from start to finish. Creating a sequel or a spin-off would allow developers like Team Bondi to reuse many design assets created in the first go. If a game is a proven hit, creating a sequel is a low-cost way to reap larger profits quicker. Like GTA, we’d welcome more L.A. Noire games. The next game doesn’t have to be set in L.A., it could work just as easily work in Chicago or New York City. Rockstar invested heavily in the game’s new technology, so you can be sure the features you see in L.A. Noire will make its way to other games.
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