Kinect SDK used to create Twitter client

The Official Kinect SDK was only released yesterday and it looks like folks have already started getting busy with it. James Pfaff, an intern at Microsoft came up with a simple Twitter client for the Kinect. He used hand gestures to select the characters, and voice commands to add spaces, confirm and delete characters. Judging by the video demonstration it doesn’t look like the fastest or most efficient way to send out a Tweet, and some of you might be thinking – if he can get it to recognize voice commands, why not make it recognize alphabets being spoken instead? Maybe if he made the whole client completely gesture based, it would make sense as an alternative client for people who wanted to Tweet but couldn’t speak.

Anyway, this client should mark the beginning of things to come – expect even more homebrewed Kinect projects in the coming months. Watch the video demonstration after the break:

This article was filed in Homepage > Gaming and was tagged with DYI, homebrew, Kinect, Microsoft, sdk, Twitter and Xbox 360.
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