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RAZER Project Fiona DemoMost of you know RAZER for their gaming accessories which can be quite impressive, but with Project Fiona, RAZER has outdone itself. We mentioned it earlier, but Project Fiona is a PC-based game portable game console/tablet system that comes with *real* controllers and not the virtual emulation stuff that tablets get these days.

RAZER is unapologetic about its pure-gaming approach, and this concept is solely focused on PC  gaming experience. Before you get too excited, Project Fiona is not a product, or scheduled to be a product at this point, but RAZER intends to build enough of them so that key developers can take a look at it. The gaming community feedback will be critical to the future of RAZER’s Project Fiona.RAZER Project Fiona DemoThe tablet feels really solid, and it has enough internal volume to house a PC, with a PC-class processor and graphics processor (GPU). That said, don’t see this as the final design. At this point, functionality is the main focus but I personally find the design to be “bad ass”.

What’s really cool is that RAZER has built Project Fiona with the idea that its controllers buttons maps exactly to existing controllers, so game developers don’t have to do anything other than supporting classic game controllers like Xbox 360.

In terms of performance, it looks very good, and the games that we tried were running anywhere between 30FPS and 60FPS, which is really nice. There is no details on the hardware currently used for this prototype, but given that hardware gets faster and cheaper overtime, this is a great baseline to stats with.

Of course, this is exciting because the idea is so radically different from all the other tablets that we get to look at, but RAZER knows that it is challenging to introduce something completely new, so it wants to take a good look before jumping. If you want to help, let them know what you think and what you want.

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About the author: Hubert Nguyen is the co-founder of Ubergizmo. He is a former Computer Graphics (CG) engineer with a passion for the latest gadgets. Hubert also edited GPU Gems 3, a best-selling 3D programming book, and was an active member of the underground demoscene (91-94) before working at Cryo (95-99), 3DFX Interactive (99-2000) and NVIDIA (2000-2007). Follow the author on Facebook, Twitter
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