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Diablo 3 gets new Crowd Control changes

diablo3 crowdcontrolJust a few days ago, we talked about how Diablo 3 patch 1.0.5 (which has yet to be released, mind you) will fix the Trail of Cinders, and this time around, Blizzard’s developer journal has revealed that there are imminent changes coming your way as to how Crowd Control (CC) works in Diablo 3. In order to eke more fun out of Crowd Control skills at higher levels, Blizzard will be making some modifications to these skills. To put it in a nutshell, monsters will feature a “CC resistance” which is assigned on a per-monster basis.

As an example, the CC resistance will naturally kick off at 0%, and for each additional 1 second CC that is applied to the monster, the monster will be on the receiving end of 10% CC resistance. Monsters will lose lose 10% of their CC resistance for each second that they are not CC’d. Elite monster CC resistance has been capped at the current reduction values which are already active for Elites, and in plain English, that would be 35% in Normal, 50% in Nightmare,
65% in Hell and 65% in Inferno. How do you think this will change the way you enjoy your game?

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