Hitman: Absolution’s art director thinks the game was limited by current-gen consoles

It seems that when it comes to next-gen consoles, there are developers on either side of the fence. Some claim that current-gen consoles still have a lot of life left in them, while other claim that current-gen consoles are reaching the end of their life and reaching their limits, and apparently Hitman: Absolution was faced by said limitations. This was revealed by the game’s art director, Roberto Marchesi who was quoted in an interview with Trusted Reviews that there were things he would have liked to implement in the Xbox 360 and PS3 version of Hitman: Absolution but couldn’t due to the current hardware.

He was also quoted as saying that this “does start to show the limitations of the current technology.” That’s not to say that he didn’t enjoy making Hitman: Absolution for current-gen consoles – in fact Marchesi seemed to welcome the challenge, stating that, “The first games that will come out for the next generation of consoles will probably be just like an up-scaled version of everything […] All the textures will be ramped up twice, the resolution, everything…that’s really just a brute-force approach to making great-looking games, and, in a way, it’s much more of a challenge doing it with this current generation.”

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