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Microsoft Exec Not Impressed By Sony’s PS4 Numbers, Calls Them “Meaningless”

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One of the ways manufacturers of phones, tablets, computers and electronics in general compete against each other would be by pitting hardware against hardware, pointing out their superior performance, which is what Sony is trying to do with its PS4 by claiming that it will have superior graphics. While Sony’s numbers might be impressive, does the casual gamer care, or even understand the difference between all that hardware and numbers? Microsoft on the other hand does not appear to be impressed by Sony’s boasts, and according to Xbox product planning boss, Albert Penello (via OXM), he calls Sony’s numbers “meaningless”.

"MICROSOFT: THIS ISN’T LIKE 1990, WHEN IT WAS 16-BIT VERSUS 32-BIT"  

Penello was quoted as saying, “The problem is that Sony decided to go out and publish a bunch of numbers, which are in some ways meaningless because this isn’t like 1990, when it was 16-bit versus 32-bit. […] I feel like our games and experiences are going to be every bit as good, if not better, technically – on top of all the magic we’re going to add with the instant switching and the power of the cloud.” As a gamer who grew up playing text-based games, I would have to agree that superior hardware does not necessarily mean a great gaming experience, but what do you guys think? Does Microsoft have a point?

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