When it comes to massively-multiplayer online role-playing games, or MMORPGs, one thing I think we can all agree on is how much senseless grinding the majority of them require in order to progress through the game. Sure – there are some entertaining side missions on the way, but for the most part you’re usually tasked with killing 15 of some kind of boar animal while also picking 5 kinds of flowers. This is something the development team behind The Elder Scrolls Online don’t want to do in their upcoming title.
Zenimax Online Studios’ creative director Paul Sage recently spoke with fans on the MMORPG.com forums saying “…we are doing things to not make it a grind, by which I mean not repetitive activity with little degrees of success, but understand some people define ‘grind’ very differently. A lot of people like low-key activities they can do while they socialize in the game. We want to make sure to have those in the game as well.”
So it doesn’t seem like “grinding” will be completely out of the question for The Elder Scrolls Online as you’ll be able to perform a number of low-key activities in the game, but possibly with their results not lacking in as much satisfaction as turning in a bunch of flowers to a random NPC normally feels.