How does next generation video games sound to you? Definitely, it will receive a couple of thumbs up, right? Apparently, we have received word that all upcoming F1 games that will arrive on the Xbox One as well as the PlayStation 4 will boast of a 60 frames per second framerate, in addition to improved physics compared to existing console versions. This particular bit of news has been given further confirmation by the Codemasters communications manager Andy Gray, who claimed that Codemasters had “hit the peak of where we can go with the current-gen stuff, not only in terms of visuals but obviously physics and everything.”
Gray also mentioned, “Having more power, as you say, enables us to do a lot more. Automatically the skip up to 60 frames per second, for example, on next-gen will enable the handling to move on leaps and bounds, because the more frames you have, the more the contact points there are essentially. We’re talking to a couple of teams about sharing their kind of physics data, in terms of the way the car actually handles in their simulators, and we can more or less port that over to consoles, which wouldn’t be possible with current-gen. Next-gen it becomes more possible, not to the extent that the F1 guys do because they have individual, massive gaming PCs for each tyre, one [PC] for just the air, the way the wind flow works. They have like, 10 PCs per simulator whereas we have one console. But, the more power we have the more we can simulate what it is actually like.”
Sounds like we are in for a treat!