battlefield4When Battlefield 4 was first launched, it was marred by glitches and bugs that rendered the game almost unplayable and also highly unstable. In fact it had gotten so bad to the point where lawsuits were filed against EA, alleging that the publisher had misled investors with their comments claiming that all was good despite knowing in advance that the game would be buggy. Also there has been speculation that EA might have rushed development of the game to beat Activision’s Call of Duty: Ghosts to the market.

That being said, it seems that EA might have learnt a lesson from all of this, something which they have echoed during their recent investor call which was transcribed by the folks at Seeking Alpha. According to EA Games boss Patrick Söderlund, he basically stated that Battlefield 4 was a highly complex game and that their focus to produce a highly innovative game that also delivered 60fps gameplay resulted in problems that they did not foresee. Söderlund goes on to state that he believes Battlefield 4 is a lot more stable since its launch, and that they are “taking multiple steps to evaluate what occurred and incorporate those learnings into our development process for future products, so we don’t experience the same problems again.”

EA has also put a halt to future DLCs of the game until all issues have been ironed out, or at least the major ones. “I would close on the fact that Battlefield 4 remains an amazing game with massive innovation, and we’re confident that gamers will be logging-on to play for a long time to come.” What do you guys think? Do you share EA’s confidence in the game?

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