It was recently that EA decided to release a remake of the popular game from the 1990s, Dungeon Keeper. The game featured a slightly different play style and newer graphics which we guess is to be expected, and also adopted the popular free-to-play model. For those unfamiliar, free-to-play is basically where the game itself is free to download, but offers in-game transactions where gamers can purchase things like item upgrades, costumes, and more which in some cases gives the player an advantage. Unfortunately not everyone was too thrilled about how EA adopted the free-to-play model, which some have described as being very aggressive.
Recently Dungeon Keeper’s original developer, Peter Molyneux, has weighed in on the issue himself, although his comments were rather diplomatic but at the same time drives the point home as well. Speaking with the BBC, Molyneux was quoted as saying, “I felt myself turning round saying, ‘What? This is ridiculous. I just want to make a dungeon. I don’t want to schedule it on my alarm clock for six days to come back for a block to be chipped,’” before following up with, “I don’t think they got it quite right, the balance between keeping it familiar to the fans that were out there but fresh enough and understandable enough for this much bigger mobile audience.” What do you guys think?
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