Dungeon Keeper was a game originally developed back in 1997 by Peter Molyneux and was designed to be a game in which you play as the bad guy, where you build a dungeon in an attempt to keep invading heroes out. We’re sure many gamers have spent countless hours on the original game back in the day which is why many were excited when EA released a remake of the game onto mobile devices. Unfortunately it looks like EA might have taken the free-to-play model a bit too far, leading to many criticizing the company for it.
EA Mythic senior producer Jeff Skalski has since responded to those criticism (via Tab Times). “I think any time you re-make anything that is much beloved and has a great sense of nostalgia for people–be it a game, a movie, or whatever–people are going to be very protective of it. They have fond memories of it. We, as gamers, have our own fond memories of it. Our intention with the mobile version was to give as many people as possible a taste of that original Dungeon Keeper experience, and for some people, that’s not the way they want to re-visit the franchise.”
For those who have yet to play the game, EA has been very aggressive in getting players to spend real money, such as prompting gamers in-game to spend more money in order to get certain tasks done faster, which many gamers felt was a bit unfair and to a certain extent, a bit spammy too. On the flipside Skalski claims that there are many who are still enjoying the game, “Obviously, this is counter to some of the angry reactions we’ve seen around the Internet, so we’re still trying to look at all of these data points.”