metal-gear-solid-ground-zeroes-phantom-painVideo games for the most part have happy endings, and while happy endings make everyone feel happy, it seems that Hideo Kojima thinks that the boundary needs to be pushed even further. For those who have yet to play Metal Gear Solid V: Ground Zeroes, apparently the ending is one that is particularly violent and heartbreaking, but that’s exactly what Kojima had intended.

When asked by IGN as to whether or not such a mature tone was necessary, Kojima was quoted as saying, “I’m already thinking about sensitive things. If we don’t cross that line, if we don’t make attempts with what we want to express, if we don’t go beyond that, we won’t be able to achieve what movies or novels have achieved. It’s trying to go beyond what the original media was supposed to be…. If we don’t go this far, games will never be considered as culture.” 

Kojima also makes reference to the famous television series, Breaking Bad, as an example of TV producers pushing the boundaries and going to the limit. If you’ve seen Breaking Bad, you know what Kojima is talking about, where lines are crossed and where having good intentions might not necessarily lead to good results.

Kojima expects that he will be getting a lot of criticism for some of the imagery that will debut in Ground Zeroes, but it is one he readily accepts. “That is one thing I really didn’t want to step back from, I really didn’t want to go around it. I know I will probably face a lot of criticism for it, but I really wanted to portray that.” 

Metal Gear Solid V: Ground Zeroes is set for a release on the 18th of March where it will be making its way onto platforms like the Xbox 360, Xbox One, PS3, and the PS4. So it sounds like gamers who want to experience a game that pushing their emotional buttons, perhaps this is a title worth checking out.

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