So we know that Titanfall is almost like an exclusive for Microsoft’s platforms as the game has only been launched on Windows, the Xbox 360, and the Xbox One (a Mac version is still being considered and is under discussion at the moment).
Now we have seen and reported on a fair amount of coverage regarding the PC and Xbox One version of the game, but oddly enough we haven’t really heard that much about the Xbox 360 version, but why is that?
Initially was speculated that perhaps the lack of Xbox 360 coverage of the game was because Microsoft wanted more emphasis placed on the Xbox One and rightfully so, especially when the Xbox One is the company’s latest console. However it turns out perhaps that might not necessarily be the case.
According to a tweet by an industry insider, he claims that the reason Titanfall might not be promoted as heavily on the Xbox 360 is not because Microsoft is trying to push the Xbox One, but rather to hide the fact that Titanfall for the Xbox 360 might not necessarily be the smoothest or sharpest game.
Based on the information he provided, it seems that Titanfall for the Xbox 360 will be running at around 30fps and will have a sub-720p resolution. Microsoft or Respawn have yet to confirm these settings but assuming that it is true, it does sound like the game will not run as well as it does on the Xbox One or a high-powered PC.
This isn’t to say that the game will not be playable and we’re sure that it is more than playable, it’s just that the experience might not be the same. Titanfall for the Xbox 360 is pegged for a release on the 25th of March for the US and the 28th of March in the UK.
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