A couple of years ago, Ubisoft Montreal took the wraps off Watch Dogs. It looked and sounded like an amazing game with a lot of promise, but unfortunately fast forward to 2014, we still have yet to see the game.
The game has apparently been delayed ever since it was expected to launch in November 2013, but could the term “delayed” be a fair and accurate way of describing it, especially when the game’s creative director, Jonathan Morin, revealed in the latest issue of EDGE that the game was actually not primed for show and tell at E3 2012 to begin with?
According to Morin, he said that Ubisoft’s CEO, Yvew Guillemot essentially “forced” the team at Ubisoft Montreal to unveil the game, despite them claiming that it might be a little too early to show off anything yet. However Morin later concedes that perhaps it was the right thing to do. “Yves was the one who wanted us to go at that E3, even though we felt it was a bit early, and in the end I think he was right.”
Morin states that the initial reluctance to show off the game was because they did not know anything about next-gen consoles yet, like the Xbox One and the PlayStation 4 which were only revealed in 2013. “We didn’t know what the hell those new consoles would be, so Watch Dogs really has worked on [seventh]-gen systems since the start.”
However he also revealed that the game was developed with next-gen consoles in mind, so we guess it didn’t turn out to that big of a deal as they might have initially thought.“But we always pushed the ideas, the design, the core of Watch Dogs in such a way that we felt it would fit well with what we thought would be the future of games.”