talos principlePirating games is a big no-no and over the years, we’ve seen developers come up with interesting ways to catch pirates and to hamper their progress in the game. For example with The Sims 4, EA has added unnecessary pixelation to the game which basically ruins the experience for the gamer.

That being said, it has been discovered that developer Croteam, the developer behind the Serious Sam franchise, has added an anti-piracy measure in their latest game, The Talos Principle. Basically if gamers were to pirate the game, they would eventually find themselves stuck in the elevator at one of the game’s progression points.

This effectively prevents gamers to progressing in the game. Someone had actually posted about the problem on Steam in which one user replied by saying, “Congratulations, you must be the first one to show to the Internet world what Croteam did this time to punish pirates. You should be proud of yourself, it will be all over the Internet in about 30 minutes, I’d say.”

Croteam applied a similar anti-piracy measure in Serious Sam 3: BFE back in 2011. Gamers who downloaded the pirated copy of the game were chased by an immortal pink scorpion which was basically unkillable, thus ruining the gameplay of those who pirated the game. It’s a pretty clever move and we can’t wait to see what other anti-piracy measures developers can come up with in the future!

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