Overwatch has been released and so far it seems that many reviews are singing the game’s praises. However no game can be perfect as there are aspects that could always be improved upon, and one of those aspects of Overwatch would be the “Play of the Game” moment, which basically highlights the best moments from the game.

It was originally intended to be a feature where it would show moments that are cool/awesome that might have been missed the first time round, but unfortunately the algorithm that Blizzard implemented seems to favor more “traditional” moments like kill streaks, which according to the game’s lead software engineer Rowan Hamilton, is something they want to improve upon.

In an interview with GameSpot, Hamilton acknowledges that this is something they get a lot of comments on. “From a technical standpoint, it’s a really hard problem to have a computer figure out what is cool. They’re not very smart. They take some numbers in, they put some numbers out. It’s hard to figure out what is cool there.”

However he adds that they’ve been making improvements. “We’ve added some stuff recently, such as determining how hard a shot was to hit based on how fast the target was moving, how far away the target was moving. So a snipe of someone half a screen away who was just chilling out and waiting to be headshot won’t be weighted as heavily as a Tracer zipping across, barely in sight that you manage to pick off. We’re constantly looking at different things we can add to that.”

Hopefully Blizzard manages to get this right and for those of you unfamiliar with the feature because you’ve yet to play the game, you can check it out in the video above.

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