resident evil 7So far Capcom’s Resident Evil franchise has put players in the role of a hero, which we guess is kind of the norm since a lot of games usually puts players in those kinds of position where they are the hero and it is their job to stop an alien invasion, prevent war, or in the case of Resident Evil, stop zombies and monsters and to take down Umbrella Corp.

However with Resident Evil 7, it seems that Capcom really wants to revisit its horror roots because on its Unity Blog, the game’s producer Masachika Kawata and director Kōshi Nakanishi discuss the development of the game. According to Nakanishi, “Looking back at the history of the series and thinking ‘How do we get people playing today to experience the same fear that they felt in 1996 with the first game? How do we bring that up to date and bring that emotion back?’ That question and the answer is what led us to make the gameplay system as you see in the demo.”

To achieve that, Kawata states that they had to make players feel “powerless”. “To bring the horror experience right to the player, we thought now that you’re in first person you’ll feel like you’re there. You can’t be looking through the perspective of a macho, hero character because that’s not you at home. Or maybe you are macho, I don’t know [laughs]. It’s sort of a powerless, ordinary person you’re playing as.”

While we’d hate to draw comparisons, so far from what we can tell in the demo, it kind of reminds us of the P.T. demo for Konami’s cancelled Silent Hill, which is a good thing actually as it does look kind of scary. Resident Evil 7 is expected to be released on the 24th of January, 2017 meaning that gamers still have a bit of waiting to do.

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