The Oculus Rift has been pretty much a Windows-only VR headset for now, but given that it is still relatively “early” in terms of the VR space, we expect that more platforms will eventually be supported. So as far as Mac VR gamers and enthusiasts are concerned, we’re sure some are wondering about support for the Mac platform.

There is some good news and some bad news. According to an interview with TechCrunch, Oculus co-founder Nate Mitchell revealed the status of their support for the Mac platform. The good news is that support for Mac is something that they are very interested in, because why would Oculus want to alienate an entire platform of users, right?

The bad news is that it won’t be coming anytime soon. According to Mitchell, “It’s something near and dear to my heart, we’re just not there quite yet. We do want to do OS X (macOS) support for Rift, it’s not something that’s currently on the roadmap for — I can even say — the next six months.”

Mitchell adds, “We will continue to revisit it, the real challenge for us is just how much we invest into that space because it does require a lot of our time and energy to get it right and to deliver a great experience.” So good news is that Oculus is interested, bad news is that don’t expect it anytime soon, so for now Mac users who want a VR experience will have to look elsewhere, such as maybe smartphone-powered systems.

Filed in Apple >Gadgets >Gaming. Read more about macos, Oculus Rift and Virtual Reality (VR).

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