While loot boxes aren’t exactly a new concept in video games, they have been gaining a bit of attention lately as more players are coming forward complaining about how much money they have to spend for certain games that feel like pay-to-win. This has resulted in EA temporarily suspending microtransactions in Star Wars: Battlefront 2, but that’s not the only game.

In a post on Reddit (via Gamasutra), EA also appears to be cutting back on Need for Speed Payback’s microtransactions. The developer of the game, Ghost Games, has recently pushed out an update that basically speeds up the player’s progression in the game by increasing the amount of in-game currencies players receive from rewards.

What this means is that if you didn’t like the grind or the idea of paying for in-game currencies, this update should help to address that. By giving players more in-game currency through rewards, it reduces the need for in-game purchases. Of course it’s up to players if they do wish to buy in-game currency, but this should help ease the pressure from gamers.

According to the developer, “We’ve been using Community feedback, along with our own in-game data and have come up with a number of changes, many of which are in the process of going live. Our aim with these changes is to make the progression, especially around the ownership of cars a much more enjoyable experience.” Whether or not this is in response to Battlefront 2’s controversy and mounting pressure from regulators who are looking into it is unclear, but it’s still good news for gamers.

Filed in Gaming. Read more about EA and need for speed.

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