Bringing more value to wearable technology is the key to making next-generation products more attractive. There are tons of great headphones and earphones out there, and this product category has not seen a lot of innovations in the past decades, except for 3D sound and a few unique designs such as the ORA X that combined headphones with smart glasses.
Customization is also one of the key ingredients to make wearable devices more desirable, without breaking the bank in the process.
A few days ago, I met Danny Aronson, CEO & Cofounder, MeQ, the company behind Even, the “first” earphones tuned to each user’s unique hearing. I have recently seen a similar technology at the HAX Demo Day, with the Nura headphones’ prototype, whose Kickstarter campaign rose over $830K, to date.
A couple of weeks ago, it was reported that Overwatch had overtaken League of Legends to be the most popular PC bang game in South Korea. However it should be noted that back then, the stats were provided by one of the country’s leading PC bangs, and while they do claim a majority share, they still aren’t necessarily representative of all PC bangs. Read full post →Overwatch Is South Korea’s PC Bangs’ Most Popular Game