opengl News Stream ▼

OpenGL ES 3.1 Ups The Mobile Graphics Ante

03/17/2014, This is the Game Developers Conference week here in San Francisco, and Khronos, the group that governs the OpenGL ES specifications is revealing the latest version of the graphics API (application programming interface) which brings new features and...

Open GLES 3.0 specifications released [SIGGRAPH]

08/06/2012, With the SIGGRAPH kickoff, the Khronos group has just announced Open GL ES 3.0, an updated version of the popular graphics API (application programming interface) that is going to bring new features to mobile devices that support it. Recently, we took an...

OpenGL gets updated to 4.3 [SIGGRAPH]

08/06/2012, The Khronos group has released the specifications for OpenGL 4.3, the graphics API (Application Programming Interface) for personal computers and workstations. The variant for mobile devices is called OpenGL ES and just got bumped to 3.0. With this latest...

OpenGL 4.1 graphics library released

07/26/2010, The Khronos Group has just announced the final specifications of OpenGL 4.1, the open graphics library used mainly for CAD and Mobile apps (OpenGL ES). With version 4.1, OpenGL finally catches up -and go beyond- the DirectX 11 specifications. OpenGL can...

Nintendo 3DS GPU Revealed

06/21/2010, Digital Media Professionals has announced via a press release that it was the provider of the graphics processor (GPU) that powers the Nintendo 3DS. The Pica200 chip supports the OpenGL 1.1 API, which is getting a little old, but that did not prevent...

Nokia tablet with speedy graphics could be in the works

04/14/2010, It seems that Game developer Fishlabs has let the cat out of the bag concerning an upcoming Nokia tablet that will feature a relatively fast graphics chipset, resulting in hardware that is capable of OpenGL ES 2.0 effects. There is no word on when the...

OpenGL jumps to 3.2 at SIGGRAPH

08/03/2009, The Khronos Group has announced OpenGL 3.2! The new version of the graphics API has new core features that were previously accessible via OpenGL Extensions. The support for anti-aliased render targets or better cubemap filtering will improve image...