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Grand Turismo rendered in 3840x2160 (4K) resolution

To celebrate the 10 years of Gran Turismo, the team that developed the game (Polyphony) added some tiled rendering code to get four PS3s to render the game in 3840×2160. It’s a classic way to scale resolution up, and as you can imagine, the sharpness was amazing. Of course, you need the right projector for the job: in this instance, the SRX-110, which costs north of $80,000 the last time I checked (and I don’t check every week).

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