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L.A. Noire developers choose PS3 to lead on, then port to Xbox 360

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For the longest time, developers have always chosen to lead projects on the Xbox 360 and then port to the PS3, citing that the system was easier to program for than the PlayStation 3 and it’s complex Cell processor. The Xbox 360 also has twice as much RAM to work with as opposed to the PS3. Time’s have changed, as the developers behind L.A. Noire, Team Bondi has revealed that it’s hotly anticipated detective game. Team Bondi’s studio boss Brendan McNamara elaborates:

“For this project, we led on PlayStation 3, and in a way I think that’s what most people are doing,” said studio boss Brendan McNamara. “We found out that people were doing 360 and then trying to get stuff across to PS3 and were struggling with it.

“There seems to be less of a struggle to go the other way, I think. You hear things that you have to put a lot of effort into on PS3 and get it up and running pretty quickly on the 360. Then, like everyone else you have to scramble to get your framerate up.”

That’s all nice and stuff, but you know what? The fact that L.A. Noire takes up three DVD discs on the Xbox 360 version still kind of stinks.

L.A. Noire comes out on May 17 for the Xbox 360 and PS3. We can’t wait to see the comparison vids and see which game actually is better looking or runs smoother.

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