valve-steam-logoThe way gamers interact with their games has primarily been through controllers, such as gamepads, keyboards and mice, but what if there are more biological ways that we could interact with our games in the future? Well it seems that Valve is currently looking into that as it was revealed by the company’s experimental psychologist, Mark Ambinder, who revealed (via VentureBeat) that the company is currently experimenting with using sweat as a form of biometric feedback in their games.

Ambinder stated that the biometric feedback includes the use of a player’s sweat, calmness and eye motion, which has resulted in a variant of Portal 2 in which the game can be controlled via eye movement, which is apparently a lot quicker than reacting with your hands. The sweat and calmness gauge is also being used to determine within a game of Left 4 Dead, how much time is required to complete an objective.

Of course we don’t expect Valve to be releasing these games anytime soon with their biometric modifications, but it is interesting and awesome that a game company is looking beyond designing a new game in terms of features and story, but how a player interacts with it as well.

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