While the sales figures of Sony’s PSPgo were never officially revealed, the consensus is that sales of the device were far from overwhelming. In a recent interview, Sony Computer Entertainment Europe (SCEE) boss, Andrew House, admitted that they learnt a lot from the PSPgo. While many folks were disappointed with the lack of a UMD drive, essentially forcing them to ditch their previously purchased games, Andrew House admitted that one of the reasons the PSPgo was launched was to understand where the consumer behavior was going, which some parties took for a hint that the PSPgo was an experiment of sorts. While it isn’t entirely clear what new ideas Sony got out of the whole deal, but you can guess that the company now knows that existing users don’t want to have to ditch their current games just like that.
Sega Debuts Sonic The Hedgehog On Android
iOS Game Spending Outpaces Nintendo 3DS, PS Vita In Q1 2013
Nintendo Discussing Wii U, 3DS Summer Games In New Nintendo Direct On May 17
Google+ Games Shutting Down On June 30