Usually cool graphics are synonymous with “action games”. Granted those look great, and we’re big fans, but it is refreshing to see a cool game like Sprinkle which mixes very realistic fluid dynamics with cute cartoon graphics.
The player must extinguish fires in a village using a water hose. The twist is that not every part of the village can be sprayed directly, so the player will have to make the water bounce and splash around to reach the fire. And of course, the water supply is limited! Check the video from NVIDIA (below) to see a demo of the game.
Now, here’s the crunchy part: today, the game is going to run only on Tegra 2 devices. But things got even more interesting when we learned that the developers are already working on a Quad-core version of Tegra (aka Tegra 3 or Project Kal-El).This would lead us to speculate that the chip is almost ready, although it was not clear if the developer had the hardware in house or not. Regardless, that would be consistent with a late summer readiness for the next-generation Tegra SoC.
It’s not rocket science to figure out why NVIDIA likes this game so much: obviously, it’s fun, but most importantly, it is very scalable. This means that the water effect, which uses both CPU and GPU intensively can be tweaked to look even better on a quad-core device. I’m not quite sure how the extra physics horsepower will modify the gameplay, but I can’t wait to see.