oculus-riftThe Oculus Rift virtual reality headset started off as a Kickstarter project but has since managed to gain a fair amount of momentum on its own, thanks to gamers and developers who have attempted to play a variety of games using the headset. There has been talk about the Oculus Rift eventually making its way onto mobile devices in the future and sure enough this has been confirmed by its CEO, Brendan Iribe, during GamesBeat 2013. The company has announced that they would be bringing the headset onto mobile devices although at this point in time, the headset will only support the Android operating system and not iOS. We’re not sure why iOS has been excluded, but presumably it has to do with the restrictions that Apple places when it comes to third-party software and hardware for its products.

According to Iribe, “We have some exciting plans on the mobile VR side as the PC VR side,” Iribe said. “We’re really looking at hitting the consumer market. We’re very excited about what we’re seeing. Skeptical about how good mobile VR could be on such a small platform. It’s pretty incredible what [John Carmack has] been able to do.” The mobile version of the headset is expected to be a light version that will rely on the phone’s processor, meaning that your mileage might vary depending on your phone and it could very well be that some devices will not be supported. While no specific launch date has been mentioned, the company plans to launch the mobile version of the Oculus Rift around the same time (give or take a few) the PC version of the headset launches.

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