There has been an ongoing debate regarding gaming features like loot boxes. Some are calling it gambling, while others claim that it isn’t, and perhaps to avoid further controversy, EA has announced that they will be temporarily suspending Star Wars: Battlefront 2’s microtransaction feature.

According to EA, “We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.” To that end the publisher has decided that microtransactions will not be a feature available for the game at this time.

The company adds, “We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game.”

No word on when it will be brought back, but gamers who have felt that this was an unfair system will be pleased to learn that everything can now be earned in-game through the good old fashioned way. In the meantime it also looks like Sledgehammer has delayed its own microtransaction feature for Call of Duty: WWII for a week albeit for a different reason.

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