NVIDIA Quadro GV100 Is The First GPU To Support Ray Tracing


NVIDIA had revealed its RTX real-time ray tracing technology at the Game Developers Conference last week. Simply put, the technology has the capability to allow developers and artists to quickly render realistic scenes and thus change the way they work in 3D. The technology required robust graphics cards that NVIDIA hadn’t launched by then but it has rectified that situation today with the launch of its Quadro GV100 graphics processor.

NVIDIA announced the Quadro GV100 GPU at its GPU Technology Conference today and it’s the first graphics processor from the company that’s capable of powering its RTX ray tracing technology. Much like the Titan V, it’s also built on NVIDIA’s Volta architecture.

The GPU touts 7.4 teraflops of power for double-precision rendering which helps eliminate errors as well as 14.8 teraflops for single-precision and 118.5 teraflops of deep learning performance. It comes with 32GB of memory but can be scaled up to 64GB with multiple Quadro GPUs using NVIDIA’s NVLink interconnect technology.

NVIDIA Quadro GV100 is VR ready with maximum graphics and compute performance allowing developers to use physics-based immersive virtual reality platforms to create new experiences.

Bear in mind, though, that this GPU isn’t meant for the average consumer. It’s meant for artists and developers who will use this GPU in their workstations. However, it’s a big leap forward in bringing NVIDIA’s Volta architecture to more mainstream products. The company has said that the Quadro GV100 will be available starting next month.

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