If there’s one thing for sure that users on other mobile platforms love to taunt iOS users with is iOS’s inability to play Flash. Apples’s rejection of Flash for iOS device is no secret, with Steve Jobs proclaiming that one of the reasons behind the rejection is due to Flash being buggy. Perhaps tired of trying to convince Apple otherwise, Adobe has figured out a way to get Flash onto iOS devices through their new Adobe Flash Media Server 4.5 and Adobe Flash Access 3.0 products.
Basically when attempting to render Flash on a mobile device, it usually ends up slowing the device down while draining a fair bit of battery in the process, and since iOS devices don’t support Flash, Adobe has skirted around the system with Flash Media Server 4.5 that publishers can use to push Flash content on iOS devices.
The application will repackage content in real time, changing its protocol to suit the device attempting to load it. Essentially Flash Media Server 4.5 will do all the necessary legwork and users on iOS devices surfing on Safari, will be able to receive the Flash content minus the battery drain (not as much) and a processor degradation. If you’re a publisher, the good news is that Adobe’s Flash Media Server 4.5 is available now but be prepared to fork out $4,500 for it.
|Key Specs||Alcatel Flash|
|Processor/Soc Name||MT6592M, 8-core, 1.4 GHz|
|Max. Total Storage Capacity||40 GB|
|Battery Capacity (mAh)||3200 mAh|
|Complete product data||Alcatel Flash Full specs and details|