Blizzard’s answer to MOBAs like League of Legends and DotA 2 was officially launched in 2015 in the form of Heroes of the Storm. Now over the past couple of years, Blizzard has made various changes and balances to the game, but it looks like the time has come where Blizzard has felt that an overhaul is necessary, resulting in Heroes of the Storm 2.0.
This move by Blizzard shouldn’t be too surprising, especially when you consider that in 2015, Valve did something similar with DotA 2 in the form of the “Reborn” update. Now there will be a host of major changes that Blizzard will be making to Heroes of the Storm 2.0, such as introducing new heroes and a new progression system, but the details are expected to be unveiled over the course of the next few weeks, according to its website.
The first change Blizzard has announced is to the progression system, where they write, “The first major update coming with Heroes of the Storm 2.0 is a massive overhaul of our leveling and progression systems! In our next patch, we’ve decided to make progression more straightforward by removing the Player Level cap and transforming it into the sum of all the Hero levels you’ve gained. We’ve also removed the Hero level cap so that your ability to continue progressing is near limitless.”
Blizzard has also announced that players will be getting Loot Chests every time they level up, with chests ranging from normal, to rare, and epic quality, with each chest containing random in-game items, including Heroes. Heroes of the Storm 2.0 is currently in beta so don’t expect to see all of the new features just yet, but if you’re interested you can sign up to take part in the month-long beta.