Ubisoft Denies Assassin’s Creed Origins DRM Is Hampering Performance

When it comes to writing code, there are many ways one can go about it, but usually what developers try to do is be as efficient as their coding as possible to help ensure that whatever it is that they develop doesn’t impact performance. However it seems that gamers are speculating that this might not be the case with Ubisoft’s Assassin’s Creed Origins.

Speaking to TorrentFreak (via Kotaku), Voksi, a member of the Revolt team of game crackers claims that Assassin’s Creed Origins isn’t performing as well as it could be on computers due to Ubisoft utilizing two forms of DRMs in the game. For those unfamiliar, DRMs are basically tools that help to prevent piracy and have been used in various digital media, like songs or movies purchased through storefronts like iTunes to prevent them from being copied and redistributed illegally.

According to Voksi, “Basically, Ubisoft have implemented VMProtect on top of Denuvo, tanking the game’s performance by 30-40%, demanding that people have a more expensive CPU to play the game properly, only because of the DRM. It’s anti-consumer and a disgusting move.” Unsurprisingly Ubisoft has since denied those claims, and while they are confirming the use of DRMs, they suggest that the use of the DRMs would have “no perceptible effect” on the game’s performance.

They add, “In order to recreate a living, systemic and majestic open world of Ancient Egypt, where players can witness all of its stunning details, its beautiful landscapes & incredible cities, in a completely seamless way with no loading screens, Assassin’s Creed Origins uses the full extent of the minimum and recommended PC system requirements here: while ensuring a steady 30 FPS performance.”

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