Mio H610 GPS Episode II – Unpacking


Mio H610 GPS Episode II - Unpacking

It’s time to unpack the Mio H610: the device itself is uber-looking with its ipod-esque clean look. (Check out the photo gallery). I couldn’t resist turning it on right away and the first impression was “wow, that display is really sharp”. It’s a 2.7”, 320×240 pixels screen – which is fairly common- but the difference is in the software that drives it: all the graphics (including the vector maps) are smooth, thanks to the use of Anti-Aliasing (AA), a pixel-smoothing technique well known on PC graphics. Specs and package content in the full post. Full review on Ubergizmo next week.

I’ve seen my share of GPS units, but this one has an amazingly clean rendering and uses its 320×240 resolution to its full potential. You can’t see it on a still photo, but when you move around, the map scrolls fairly smoothly. It is so much faster than anything we’ve tried (C310 Review) , it’s not even funny. The story is that Mio hired ex-video game programmers to do the job, and for these guys vector maps and scrolling is a piece of cake, believe me… This will raise the bar.

Removing pixel aliasing makes a dramatic impact on the visual quality
It feels like the display has a much higher resolution.

Specs

Inside the box

 

Update: read the Full Review of the Mio H610 (with video)

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