Last year when Quake Champions was announced, it was revealed that the developers had yet to determine a pricing model for the game. However according to a report from Polygon, it has been revealed that they have finally chosen their business model, and that they will be going the free-to-play route.
This was confirmed in an interview with the game’s creative director Tim Willits, who revealed that there will be a couple of options for gamers to choose from. If you’d rather not spend any money at all, gamers will be able to access one free character: Ranger. Alternatively if gamers want a bit more variety, they can pay a fee to unlock all of the characters. This will be a one-time fee so it’s not as if gamers will have to pay for addition characters.
This is a similar model that we’ve seen other developers, such as Blizzard, adopt. Heroes of the Storm is a free-to-play title where gamers can access certain heroes for free, but accessing other heroes and their skin variants will see them pay money for it. However with Quake Champions, it’s either free or you pay a one time fee.
That being said one of the changes that the developers are making to Quake Champions that makes it different from older Quake titles is that your characters come with unique skills, meaning that it’s more than just about aesthetics and choosing a model. The closed beta for Quake Champions is currently accepting sign-ups so if you’d like to take the game for a spin and see if it might be worth paying to unlock all the characters, then you should sign up for it.