Valve’s Steam platform has more or less become the default distribution platform for gaming on computers. Given their huge library of games, it’s becoming increasingly common to find developers releasing their games through Steam. Despite its success, Valve is hoping to entice more developers by changing up its revenue sharing system.

In an announcement on the Steam website, Valve has revealed their plans to make changes to the revenue sharing system where basically the company is planning to give bigger cuts to developers who are more successful. As it stands the revenue sharing system is standard at 70% going to the developer, and 30% to Valve.

However with this new system, games that make over $10 million in total sales (which also covers DLCs, in-game purchases, and basically anything related to the game’s sales) will be switched to a 75/25 revenue sharing system. Games that go beyond the $50 million mark will also later switch to an 80/20 revenue sharing system.

According to Valve, “The value of a large network like Steam has many benefits that are contributed to and shared by all the participants. Finding the right balance to reflect those contributions is a tricky but important factor in a well-functioning network. It’s always been apparent that successful games and their large audiences have a material impact on those network effects so making sure Steam recognizes and continues to be an attractive platform for those games is an important goal for all participants in the network.”

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