oculus riftTo the public who have experienced whatever Oculus Rift demos that have been shown off to date, chances are those machines which run the demos do happen to have some pretty powerful hardware chugging along underneath the hood, and for obvious reasons, too. After all, there is a need for speed when it comes to double-rendering a scene – as each eye will see one scene, while ensuring that latency remains as low as possible. At long last, the Oculus team has rolled out what they figure to be the recommended system specifications for a PC – which means these are far from the minimum, mind you.

One would do well to have at least an NVIDIA GTX 970/AMD 290 equivalent or greater, with an Intel i5-4590 equivalent or greater, 8GB RAM or more, an HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture, a pair of USB 3.0 ports, and Windows 7 SP1 or newer.

Not too shabby as opposed to majority of the Rift demo systems, where the GPU would require a video card that does not cost a bomb, never mind that the GPU has a tendency to be the bottleneck in the first place. As for the rest, it is pretty much in line with what to expect. Well, would you treat these recommendations as minimum guidelines? [Press Release]

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