An interesting and visually appealing demo was shown during the “State of Unreal” Game Developers Conference opening session by Goodbye Kansas and Deep Forest Films. This cinematic tech demo titled “Troll” is directed by Bjorne Larson and it showcases Unreal Engine 4.22 ray tracing with exceptional cinematic-quality lighting.
It shows what can be achieved for ray-traced scenes in Unreal Engine 4 as it has high levels of cinematic-quality lighting in a real-time short. Goodbye Kansas built Troll to empower a new generation of content creation for TV, film, and games.
This short is based on the visual styles of Swedish painter and illustrator John Bauer and it follows a princess on a journey through a forest that’s full of fairies. The 3D and 4D facial scanning work was done by 3Lateral, as part of Epic Games. It applied its Meta Human Framework to enable a subtle and emotionally rich facial performance of the digital princess.
The tech demo was created using no custom plugins or code just to highlight the slew of ray-tracing features that are coming in Unreal Engine 4.22. The demo shows just how these features can be used to create “stunning, Hollywood-quality” results in real-time. The team was able to complete this project with just a single graphics card, the NVIDIA RTX 2080 Ti.