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Since it was first revealed to a friendly group of reporters in January, HoloLens has enjoyed a great wave of positive comments, but depending on one’s own experience with Augmented Reality (AR), each person will have a different take on it.

I always had a huge interest for things related to 3D real-time graphics. A long time ago, I started coding 3D as a hobby in the demoscene, before making it a professional activity for many years. It was pretty awesome. I’ve seen quite a bit of VR and AR contraptions, so I think that I came into this with reasonable expectations based on what I thought is possible with the current technology. Here’s my take on HoloLens.

What’s the HoloLens experience like?

Let’s cut to the chase — you want to know how it feels to use HoloLens, and if the hype is warranted. Well, the short story is: HoloLens is amazing and well executed – but much more can be done. If you aren’t familiar with VR/AR devices, let me explain a bit more:

The biggest difference with regular modern AR experiences which run on phones and tablets is that your hands are free, and that the display is translucent, so truly feel like the 3D objects are present in the room. And that is a huge difference when compared to a tablet AR experience, which feels more like looking through a window.

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HoloLens projects objects into your environment because Microsoft has managed to createa display that is truly frameless and provide a near-perfect match between real-world and 3D objects."NEAR-PERFECT MATCH BETWEEN REAL-WORLD AND 3D OBJECTS"

The tracking of the user movements is also flawless. That was one of the more impressive feat of the demo. When you use Virtual Reality, you are completely disconnected from the “real world”, so even when tracking is not perfect, it doesn’t show as much. With HoloLens the tracking has to be perfect, and I was impressed that Microsoft pulled it off the way it did. The whole thing feels very natural.

Finally, there was no sickness induced by HoloLens. I am not particularly sensitive to VR sickness, but I could always tell that something was slightly off. That’s because there is always a little difference/lag between what your body expects and what the eyes are seeing in VR 3D. Since HoloLens lets you see the real-world, the match is perfect, and I suppose that this is the reason behind the lack of sickness (at least, for me).

Filed in Computers >Reviews. Read more about Augmented Reality (AR), Build and Microsoft.

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