UG conf bannerO’Reilly Solid, happening May 21-22 in San Francisco, is a new conference focusing on the intersection of software and hardware, and the promising technologies of the programmable world. It brings together a community of business leaders, engineers, and designers to explore topics that encompass wearables, robotics, the Internet of Things, frictionless manufacturing and many more.

The Demo Pavilion will feature exhibits of intelligent devices and smart machines, such as: Bot & Dolly’s IRIS, a robot that automates an entire movie set; the Makani wind turbine; Digital Lumens Intelligent LED Lighting System; a collaborative manufacturing robot; and many more.

As a media partner for the conference, Ubergizmo is offering readers a 20% discount on registration when using code UBERGIZ.

Featured speakers will include Rod Brooks of Rethink Robotics, Astro Teller of Google[x], General Electric’s Beth Comstock, and Paola Antonelli of MoMA.

The program is organized into these areas:

– Companies will dive into what’s working: from getting funding to design and marketing, to moving from an early adopter market into the mainstream.

– Foundations will expand the conventional notion of what is possible, and how new products can spring from re-imagining existing services and machines.

– Machines will show how to make intelligent things real–from design and prototyping to manufacturing and shipping.

– Society will explain how to build products and services that improve our communities and the world economy.

– Tools, the most technical track, will cover the protocols, technologies, and techniques needed to build the connected world.

“An extraordinarily talented group of thinkers have agreed to present at Solid,” says Jon Bruner of O’Reilly Media, who chairs Solid with MIT Media Lab’s Joi Ito. “They bring their deep experience in everything from art and design to heavy industry and mining.”

“Solid’s diverse program illustrates the convergence of these disciplines and the crucial roles that each one plays in every other,” Bruner continues. “Designers must now understand manufacturing, manufacturers must understand software, and people who work with software must understand hardware and physical interaction.”

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