As part of its new Shadowkeep year three update, Bungie is bringing cross-progression to Destiny 2. Players will be able to benefit from cross-save support for the title on the Xbox One, PlayStation 4, PC, and Google’s Stadia game streaming service. The announcement comes mere months after Bungie announced its split with publishing partner Activision.
Google recently confirmed that its Stadia game streaming service will be launching in November later this year. As part of the announcement, Google also revealed a Stadia Pro subscription where for $9.99 a month, gamers will be able to stream their games at 4K at 60 fps, which sounds pretty amazing if you’ve never been able to do that with your home PC.
A few months ago, Google revealed their upcoming Stadia game streaming service. Previously, the company had demoed the service by allowing gamers to stream Assassin’s Creed Unity through their Chrome browsers, a truly impressive feat, but the question some are wondering is when will it launch, and how much it could cost?
Google unveiled Stadia earlier this year in March. It’s the consumer-ready iteration of Project Stream that was demoed last year. Google’s cloud game streaming service appears very promising and many have been looking forward to finding out how much it’s going to cost and what games will be available initially. Google has confirmed that it will announce Stadia pricing and game details on June 6th.
For anyone who’s used Google’s products and services, there is a good chance that your information is being collected by the company to a certain extent. This has led to some to wonder what kind of information Google might collect on users with its upcoming game streaming service, Stadia.
Google had recently announced its new game streaming service called Stadia. This is the full version of Project Stream which launched last year and allowed gamers to stream games through their Chrome browser, and now during an interview with GameSpot, Google has revealed some additional information about Stadia.
Google unveiled its game streaming service called Stadia earlier this week. The service will enable users to stream games in the Chrome browser, through Chromecast, and on Pixel smartphones. Since everything is powered by Google’s massive cloud structure, it will be possible to play console-level games on a smartphone. Streaming such games would obviously require a good internet connection and Google has now revealed the Stadia internet speed requirement.
Google finally unveiled its much-awaited game streaming service called Stadia yesterday at the Game Developers Conference. Lots of people paid attention to what it unveiled and it appears that Microsoft’s Xbox boss Phil Spencer was one of them. An internal email sent by him following the event has surfaced online which promises employees that Microsoft will “go big” at E3 with its own gaming announcements.
Google’s much-awaited game streaming service was finally announced today. What was previously known by its Project Stream codename will be launched later this year as Stadia. It will stream games to a variety of different platforms via the Chrome browser and Chromecast in addition to Pixel smartphones. Conventional USB controllers will work but Google has made a dedicated controller for Stadia as well.
Google confirmed a few months ago that it was working on a game streaming service codenamed Project Stream. It has formally announced the service today at the Game Developers Conference in San Francisco. Google says that its Stadia cloud game streaming service is a platform meant for everyone and that it will stream games to all kinds of devices.